head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Roguelite about raiding dungeons by night and pricing the loot in your shop by day.

Optimization · Pure Optimization
Dystopian border-checkpoint sim where stamping passports fast enough feeds your family.
Moonlighter leans Optimization (Pure Optimization); Papers, Please leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Moonlighter
Dodge-heavy dungeon combat
Papers, Please
Document-checking speed directly pays the rent
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Moonlighter
Enemies are scripted patterns
Papers, Please
Entrants are generated, not adaptive opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Moonlighter
Random dungeon layouts and loot rolls
Papers, Please
Random entrant documents and scripted-event surprises
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Moonlighter
Price discovery and shop economy are the real game
Papers, Please
Internalizing rulebooks and inspection workflow efficiency
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.