head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Roguelite about raiding dungeons by night and pricing the loot in your shop by day.

Optimization · Pure Optimization
Planning stealth kill sequences around shuffled NPC routines.
Moonlighter leans Optimization (Pure Optimization); Party Hard 2 leans Optimization (Pure Optimization).
Moonlighter leans a little harder on execution, though the gap is small.
Moonlighter
Dodge-heavy dungeon combat
Party Hard 2
Timing kills matters, but pace is deliberate
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Moonlighter
Enemies are scripted patterns
Party Hard 2
Partygoer AI is randomized patterns, not adaptive minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Moonlighter
Random dungeon layouts and loot rolls
Party Hard 2
Level item spawns and NPC routes shuffle per attempt
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Moonlighter
Price discovery and shop economy are the real game
Party Hard 2
Sequencing kills, traps and escapes is the actual puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.