head to head
MoonlightervsResident Evil
Moonlighter leans Optimization (Pure Optimization); Resident Evil leans Optimization (Systems & Chaos).
MoonlighterResident Evil
Axis by axis
Execution4 vs 3
Moonlighter leans harder on execution: Dodge-heavy dungeon combat
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 5
Resident Evil leans harder on variance: First-run traps and item placement are hidden information
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

