head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Roguelite about raiding dungeons by night and pricing the loot in your shop by day.

Optimization · Pure Optimization
A 2D sandbox where preparation and gear tiering carry boss fights.
Moonlighter leans Optimization (Pure Optimization); Terraria leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Moonlighter
Dodge-heavy dungeon combat
Terraria
Boss fights require dodging and aim under pressure.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Moonlighter
Enemies are scripted patterns
Terraria
Bosses use scripted attacks; no adaptation.
Moonlighter leans a little harder on variance, though the gap is small.
Moonlighter
Random dungeon layouts and loot rolls
Terraria
World seeds and loot drops randomized.
Terraria leans a little harder on optimization, though the gap is small.
Moonlighter
Price discovery and shop economy are the real game
Terraria
Gear progression and arena prep solve every boss.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.