head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Roguelite about raiding dungeons by night and pricing the loot in your shop by day.

Optimization · Pure Optimization
Planning quiet routes through guarded spaces using light and sound as solvable systems.
Moonlighter leans Optimization (Pure Optimization); Thief Gold leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Moonlighter
Dodge-heavy dungeon combat
Thief Gold
Careful movement and timing past guards, but slow-paced
Thief Gold leans a little harder on reads, though the gap is small.
Moonlighter
Enemies are scripted patterns
Thief Gold
Guard AI reacts to noise via fixed rules, never models you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Moonlighter
Random dungeon layouts and loot rolls
Thief Gold
Unscripted patrols and unknown layouts hide information first time through
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Moonlighter
Price discovery and shop economy are the real game
Thief Gold
Route planning, light management and loot sweeps converge to mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.