head to head
Moonstone: A Hard Days KnightvsTMNT: Shredder's Revenge
Moonstone: A Hard Days Knight leans Execution (Twitch Chaos); TMNT: Shredder's Revenge leans Execution (Practiced Mastery).
Moonstone: A Hard Days KnightTMNT: Shredder's Revenge
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads2 vs 2
Even - both lean on reads about the same.
Variance4 vs 2
Moonstone: A Hard Days Knight leans harder on variance: Encounter rolls and dragon placement vary each campaign
Optimization4 vs 5
TMNT: Shredder's Revenge leans harder on optimization: Character unlocks, DX move mastery, and score routing reward knowledge
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

