head to head
SoulCalibur VI asks more than Mordhau, and the gap is optimization.

Execution · Competitive PvP
Hardcore medieval melee combat sim.

Execution · Grand Arena
A weapons-based 3D fighter where Reversal Edge decisions and ring positioning create constant human reads.
Mordhau leans Execution (Competitive PvP); SoulCalibur VI leans Execution (Grand Arena).
Mordhau leans a little harder on execution, though the gap is small.
Mordhau
Drag-and-accel swings are mechanical depth
SoulCalibur VI
Reversal Edge timing and long lethal hit strings require tight execution
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mordhau
Feints versus parries are pure reads
SoulCalibur VI
Reversal Edge is a pure read-off mechanic against human opponents
Mordhau leans a little harder on variance, though the gap is small.
Mordhau
Very low RNG, near pure skill
SoulCalibur VI
No RNG; ring position is full information
SoulCalibur VI leans clearly harder on optimization.
Mordhau
Loadout points and perks solvable
SoulCalibur VI
Soul Charge routes and matchup character knowledge reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.