head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Grand Arena
A tag-assisted fighter blending execution with read-based mixups.

Execution · Grand Arena
Frame-perfect execution fused with constant prediction of an adapting human opponent.
Mortal Kombat 1 leans Execution (Grand Arena); Ultra Street Fighter IV leans Execution (Grand Arena).
Ultra Street Fighter IV leans a little harder on execution, though the gap is small.
Mortal Kombat 1
Kameo timing and combo execution gate damage.
Ultra Street Fighter IV
One-frame links and FADC timing set a brutal hands ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mortal Kombat 1
Adaptive opponents bait pokes and wakeups.
Ultra Street Fighter IV
Footsies and conditioning the human opponent is the core duel
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mortal Kombat 1
Effectively no randomness in matches.
Ultra Street Fighter IV
Almost nothing hidden once both characters are known
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mortal Kombat 1
Kameo synergy, frame data, and punish theory.
Ultra Street Fighter IV
Frame data, matchups and option-selects form deep studied theory
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.