head to head
Tekken 7 asks more than Mortal Kombat 11, and the gap is execution.

Reads · Grand Arena
A controlled-pace fighter where resource management and opponent modelling outweigh raw execution pressure.

Execution · Grand Arena
A high-execution 3D fighter where reading opponent tendencies and optimising punishment routes defines top play.
Mortal Kombat 11 leans Reads (Grand Arena); Tekken 7 leans Execution (Grand Arena).
Tekken 7 leans clearly harder on execution.
Mortal Kombat 11
Kustom variation execution is demanding but more accessible than MKX
Tekken 7
Long combo strings and just-frames demand high motor precision
Tekken 7 leans a little harder on reads, though the gap is small.
Mortal Kombat 11
Fatal Blow timing reads and opponent tendency tracking are constant
Tekken 7
Reading opponent's defensive tendencies and rage art timing is constant
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mortal Kombat 11
No RNG; all mechanics are visible
Tekken 7
No RNG; all information is visible in the match
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mortal Kombat 11
Fatal Blow baiting, Kustom build selection, and frame data extensively studied
Tekken 7
Rage Art/Drive usage, wall carry routes, and frame data heavily studied
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.