head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
Fighting-game execution and opponent prediction across an enormous, loosely balanced roster.

Execution · Competitive PvP
The Wii U Smash that restored competitive pace and a huge roster of labbable kill confirms.
Mortal Kombat: Armageddon leans Execution (Competitive PvP); Super Smash Bros. for Wii U leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mortal Kombat: Armageddon
Combo strings and kombat timing decide exchanges
Super Smash Bros. for Wii U
Perfect pivots and precise aerial spacing reward sharp hands.
Super Smash Bros. for Wii U leans a little harder on reads, though the gap is small.
Mortal Kombat: Armageddon
Versus humans, baiting and punishing habits is the meta
Super Smash Bros. for Wii U
Ledge-trap and landing-trap guessing against humans never converges.
Super Smash Bros. for Wii U leans a little harder on variance, though the gap is small.
Mortal Kombat: Armageddon
No hidden information once movesets are known
Super Smash Bros. for Wii U
Tripping removed; only minor move RNG remains.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mortal Kombat: Armageddon
A 62-character roster of matchup knowledge to internalise
Super Smash Bros. for Wii U
Rage mechanics and kill-confirm percents are deeply labbable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.