head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
The Deadly Alliance follow-up adding combo breakers, death traps, and online play.

Execution · Competitive PvP
Free-to-play hero shooter where loadout cards customize champions in objective team fights.
Mortal Kombat: Deception leans Execution (Competitive PvP); Paladins leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mortal Kombat: Deception
Style strings plus stage-hazard spacing demand control
Paladins
Hitscan aim and ability timing in firefights
Mortal Kombat: Deception leans a little harder on reads, though the gap is small.
Mortal Kombat: Deception
Human opponents bait death traps and breakers
Paladins
Human teams flank, bait ults, and adapt
Paladins leans a little harder on variance, though the gap is small.
Mortal Kombat: Deception
Deterministic outside known stage hazards
Paladins
Card draft order adds mild run variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mortal Kombat: Deception
Combo routes and hazard positioning are lab work
Paladins
Loadout card builds and item counter-buying
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.