head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Combo execution through scripted Outworld brawls, alone or in co-op.

Execution · Practiced Mastery
An open-world cop action game mixing driving, gunplay, and martial arts across a mapped Los Angeles.
Mortal Kombat: Shaolin Monks leans Execution (Practiced Mastery); True Crime: Streets of LA leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mortal Kombat: Shaolin Monks
Combo juggling and launcher timing carry combat
True Crime: Streets of LA
Driving, shooting, and brawling reflexes
Mortal Kombat: Shaolin Monks leans a little harder on reads, though the gap is small.
Mortal Kombat: Shaolin Monks
Bosses telegraph fixed Outworld patterns
True Crime: Streets of LA
AI cops and crooks are scripted
True Crime: Streets of LA leans a little harder on variance, though the gap is small.
Mortal Kombat: Shaolin Monks
Encounters repeat identically once learned
True Crime: Streets of LA
Random street crimes pop up
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mortal Kombat: Shaolin Monks
Move unlocks, co-op synergies and boss patterns reward study
True Crime: Streets of LA
Branching missions and upgrade routes learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.