head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Competitive PvP
Classic fighting execution and human prediction atop a famously unbalanced roster.

Execution · Competitive PvP
Free-to-play hero shooter where loadout cards customize champions in objective team fights.
Mortal Kombat Trilogy leans Execution (Competitive PvP); Paladins leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mortal Kombat Trilogy
Dial-a-combo inputs and run-meter pressure demand fast hands
Paladins
Hitscan aim and ability timing in firefights
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mortal Kombat Trilogy
Human opponents must be baited into unsafe moves
Paladins
Human teams flank, bait ults, and adapt
Paladins leans a little harder on variance, though the gap is small.
Mortal Kombat Trilogy
Movesets are public; nothing hidden in a match
Paladins
Card draft order adds mild run variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mortal Kombat Trilogy
Knowing the bloated roster's broken tech is half the battle
Paladins
Loadout card builds and item counter-buying
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.