head to head
Super Smash Bros. Melee asks more than Mortal Kombat Trilogy, and the gap is execution.

Execution · Competitive PvP
Classic fighting execution and human prediction atop a famously unbalanced roster.

Execution · Competitive PvP
A platform fighter with one of the highest execution ceilings in any competitive game, layered on top of deep human reads.
Mortal Kombat Trilogy leans Execution (Competitive PvP); Super Smash Bros. Melee leans Execution (Competitive PvP).
Super Smash Bros. Melee leans clearly harder on execution.
Mortal Kombat Trilogy
Dial-a-combo inputs and run-meter pressure demand fast hands
Super Smash Bros. Melee
Wavedashing, L-cancels, and tech-chasing set an extreme physical ceiling
Super Smash Bros. Melee leans clearly harder on reads.
Mortal Kombat Trilogy
Human opponents must be baited into unsafe moves
Super Smash Bros. Melee
Reading DI choices and opponent adaptive habits is constant and non-convergent
Super Smash Bros. Melee leans a little harder on variance, though the gap is small.
Mortal Kombat Trilogy
Movesets are public; nothing hidden in a match
Super Smash Bros. Melee
Stage hazard RNG and spawn positions add marginal chaos
Super Smash Bros. Melee leans a little harder on optimization, though the gap is small.
Mortal Kombat Trilogy
Knowing the bloated roster's broken tech is half the battle
Super Smash Bros. Melee
Character matchup tiers and optimal movement routing are deeply studied
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.