head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Grand Arena
A variation-based fighter where character specialisation choices and read-and-punish execution drive competitive outcomes.

Execution · Competitive PvP
The definitive classic Street Fighter II revision and a founding tournament fighter.
Mortal Kombat X leans Execution (Grand Arena); Super Street Fighter II Turbo leans Execution (Competitive PvP).
Super Street Fighter II Turbo leans a little harder on execution, though the gap is small.
Mortal Kombat X
Variation-specific combo routes demand precise practice
Super Street Fighter II Turbo
One-frame links, charge timing, and strict motions
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mortal Kombat X
Reading opponent's variation choice and tendency shifts the matchup
Super Street Fighter II Turbo
Footsies and throw mixups against an adapting human
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mortal Kombat X
No RNG; transparent match flow
Super Street Fighter II Turbo
Minor damage variation; everything else visible
Mortal Kombat X leans a little harder on optimization, though the gap is small.
Mortal Kombat X
Variation selection and optimal punish routes require systematic study
Super Street Fighter II Turbo
Matchup knowledge and super meter spend are studied lines
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.