head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Reads · Competitive PvP
The 2011 reboot that returned Mortal Kombat to brutal 2D fighting fundamentals.

Reads · Competitive PvP
High-stakes spacing duels where one read decides the round.
Mortal Kombat leans Reads (Competitive PvP); Samurai Shodown leans Reads (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mortal Kombat
Combo execution and punish timing
Samurai Shodown
Punishing whiffs demands precise spacing and timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mortal Kombat
Human opponents adapt; conditioning and counter-guessing rule
Samurai Shodown
One-hit stakes make every poke a prediction duel
Samurai Shodown leans a little harder on variance, though the gap is small.
Mortal Kombat
Near-deterministic systems
Samurai Shodown
Rage meter and item drops add minor randomness
Mortal Kombat leans a little harder on optimization, though the gap is small.
Mortal Kombat
Frame data and matchup study converge to known answers
Samurai Shodown
Matchup ranges and punish knowledge underpin the neutral
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.