head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A lean souls-like carried by hardened-parry timing and shell selection.

Execution · Practiced Mastery
A character action RPG built on tight parry timing against elaborate scripted bosses.
Mortal Shell leans Execution (Practiced Mastery); Stellar Blade leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mortal Shell
Hardened parry timing demands inputs
Stellar Blade
Parry and perfect-dodge timing windows define the ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mortal Shell
Scripted bosses
Stellar Blade
Bosses run fixed movesets, learnable not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mortal Shell
Minor item randomness
Stellar Blade
Encounters and loot are static and predictable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mortal Shell
Shell choice and upgrade routing matter
Stellar Blade
Exospine builds, gear and moveset study reward preparation
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.