head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A bite-sized RC racer testing precision car control over memorised racing lines.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
MotorStorm: RC leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Super Mario Odyssey leans a little harder on execution, though the gap is small.
MotorStorm: RC
Tight RC handling on short tracks rewards pure car control
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
MotorStorm: RC leans a little harder on reads, though the gap is small.
MotorStorm: RC
Mostly time-attack versus static ghosts and AI
Super Mario Odyssey
No adaptive opponents whatsoever.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
MotorStorm: RC
Deterministic tracks, identical every lap
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
MotorStorm: RC
Vehicle class choice and racing lines decide leaderboard times
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.