head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Cult sandbox where you rise from mercenary to king through swordplay and logistics.

Optimization · Pure Optimization
Free-to-play action MMORPG where gear progression eclipses moment-to-moment skill.
Mount & Blade: Warband leans Optimization (Pure Optimization); Neverwinter leans Optimization (Pure Optimization).
Mount & Blade: Warband leans a little harder on execution, though the gap is small.
Mount & Blade: Warband
Directional blocking with a real skill ceiling
Neverwinter
Action-combat dodges and rotations, fairly lenient
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mount & Blade: Warband
Multiplayer melee involves human feint-reading
Neverwinter
Light PvP modes exist
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mount & Blade: Warband
Emergent campaign events and lord politics
Neverwinter
Loot drops and enchant rolls
Mount & Blade: Warband leans a little harder on optimization, though the gap is small.
Mount & Blade: Warband
Trade routes, troop trees, and fief management are solvable
Neverwinter
Gear-score grind and build optimization dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.