head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Cult sandbox where you rise from mercenary to king through swordplay and logistics.

Optimization · Practiced Mastery
A football career sim balancing on-pitch aiming with off-pitch life management.
Mount & Blade: Warband leans Optimization (Pure Optimization); New Star Soccer 5 leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mount & Blade: Warband
Directional blocking with a real skill ceiling
New Star Soccer 5
Aiming shots and passes needs some precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mount & Blade: Warband
Multiplayer melee involves human feint-reading
New Star Soccer 5
AI opponents don't adapt to model your play
New Star Soccer 5 leans a little harder on variance, though the gap is small.
Mount & Blade: Warband
Emergent campaign events and lord politics
New Star Soccer 5
Match outcomes and life events have randomness
Mount & Blade: Warband leans a little harder on optimization, though the gap is small.
Mount & Blade: Warband
Trade routes, troop trees, and fief management are solvable
New Star Soccer 5
Managing skills, relationships and career choices is the core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.