head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Cult sandbox where you rise from mercenary to king through swordplay and logistics.

Optimization · Practiced Mastery
A co-op looter shooter where aggressive ability builds and gear mods carry you through escalating expeditions.
Mount & Blade: Warband leans Optimization (Pure Optimization); Outriders leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mount & Blade: Warband
Directional blocking with a real skill ceiling
Outriders
Cover shooting and ability timing matter
Mount & Blade: Warband leans a little harder on reads, though the gap is small.
Mount & Blade: Warband
Multiplayer melee involves human feint-reading
Outriders
AI hordes are scripted aggression
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mount & Blade: Warband
Emergent campaign events and lord politics
Outriders
Loot rolls gate the build chase
Mount & Blade: Warband leans a little harder on optimization, though the gap is small.
Mount & Blade: Warband
Trade routes, troop trees, and fief management are solvable
Outriders
Class builds and mod stacking dominate endgame
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.