head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Cult sandbox where you rise from mercenary to king through swordplay and logistics.

Optimization · Pure Optimization
An MMORPG dominated by theorycraft, gear math, and rotation execution.
Mount & Blade: Warband leans Optimization (Pure Optimization); World of Warcraft leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mount & Blade: Warband
Directional blocking with a real skill ceiling
World of Warcraft
Rotation APM and mechanics matter in raids
World of Warcraft leans a little harder on reads, though the gap is small.
Mount & Blade: Warband
Multiplayer melee involves human feint-reading
World of Warcraft
PvP arenas have light read element
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mount & Blade: Warband
Emergent campaign events and lord politics
World of Warcraft
Loot tables and crit RNG present
World of Warcraft leans a little harder on optimization, though the gap is small.
Mount & Blade: Warband
Trade routes, troop trees, and fief management are solvable
World of Warcraft
Gear, talents, and rotation are mathematically solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.