head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Sandbox warfare testing directional combat skill atop an optimisable army and trade economy.

Optimization · Practiced Mastery
Off-road simulator about hauling lumber through brutally deformable Russian mud.
Mount & Blade leans Optimization (Practiced Mastery); Spintires leans Optimization (Practiced Mastery).
Mount & Blade leans a little harder on execution, though the gap is small.
Mount & Blade
Directional blocking and couched-lance timing demand real skill
Spintires
Throttle finesse and winching through mud need careful hands
Mount & Blade leans a little harder on reads, though the gap is small.
Mount & Blade
AI lords and battle tactics are mappable scripts
Spintires
No opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mount & Blade
World events, prices and tournaments shuffle each campaign
Spintires
Terrain deforms dynamically; fuel and routes uncertain until scouted
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mount & Blade
Army composition, trade economy and fief management drive conquest
Spintires
Route choice, fuel logistics, and vehicle selection decide success
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.