head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Sandbox warfare testing directional combat skill atop an optimisable army and trade economy.

Execution · Practiced Mastery
A Metroidvania roguelite blending precise combat with procedural exploration.
Mount & Blade leans Optimization (Practiced Mastery); Sundered: Eldritch Edition leans Execution (Practiced Mastery).
Sundered: Eldritch Edition leans a little harder on execution, though the gap is small.
Mount & Blade
Directional blocking and couched-lance timing demand real skill
Sundered: Eldritch Edition
precise platforming and combat dodges
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mount & Blade
AI lords and battle tactics are mappable scripts
Sundered: Eldritch Edition
enemies swarm but don't adapt to player
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mount & Blade
World events, prices and tournaments shuffle each campaign
Sundered: Eldritch Edition
procedural level layouts and item rolls
Mount & Blade leans a little harder on optimization, though the gap is small.
Mount & Blade
Army composition, trade economy and fief management drive conquest
Sundered: Eldritch Edition
skill tree corruption choices, build paths
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.