head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A Tetris-meets-Lemmings puzzler testing deterministic block-placement planning.

Optimization · Pure Optimization
A city builder where mastering land value, budgets, and infrastructure math grows the metropolis.
MouseCraft leans Optimization (Pure Optimization); SimCity 3000 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
MouseCraft
Placing tetrominoes calmly - mild timing on live mice
SimCity 3000
Point-and-click planning; pause anytime.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
MouseCraft
Mice march predictably like Lemmings
SimCity 3000
No adversary exists.
SimCity 3000 leans a little harder on variance, though the gap is small.
MouseCraft
Levels are fixed and fully visible
SimCity 3000
Random disasters and neighbor deal timing.
SimCity 3000 leans a little harder on optimization, though the gap is small.
MouseCraft
Each stage is a deterministic block-placement puzzle to solve
SimCity 3000
Land value, utilities, and ordinance math reward pure system mastery.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.