head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Light / Casual
Short narrative horror about a doomed freighter crew told in fractured time.

Optimization · Light / Casual
A guided noir investigation testing attention more than any skill ceiling.
Mouthwashing leans Optimization (Light / Casual); Nobody Wants to Die leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mouthwashing
Walking and simple interactions
Nobody Wants to Die
Guided investigation scenes need no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mouthwashing
No opposition; it is a story
Nobody Wants to Die
The killer is an authored mystery, not an adapting mind
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mouthwashing
Narrative surprises only on first viewing
Nobody Wants to Die
Evidence is scripted-but-unknown until reconstructed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mouthwashing
Light puzzles guide a fixed story
Nobody Wants to Die
Reconstruction tools make deductions mostly guided
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.