head to head
MouthwashingvsSummer of '58
Mouthwashing leans Optimization (Light / Casual); Summer of '58 leans Variance (Light / Casual).
MouthwashingSummer of '58
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Summer of '58 leans harder on variance: First-playthrough scares are unknown, then fully mapped
Optimization3 vs 2
Mouthwashing leans harder on optimization: Light puzzles guide a fixed story
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

