head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A slapstick co-op moving simulator about hurling furniture into a truck against the clock.

Optimization · Pure Optimization
On-rails photography game about provoking and capturing the perfect Pokémon shot.
Moving Out leans Optimization (Practiced Mastery); Pokémon Snap leans Optimization (Pure Optimization).
Moving Out leans a little harder on execution, though the gap is small.
Moving Out
Physics carrying, throwing, and steering under time pressure
Pokémon Snap
Timing photos on a moving rail
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Moving Out
No adaptive opposition; pure co-op chaos
Pokémon Snap
Creature behavior is fully scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Moving Out
Ragdoll physics adds slapstick unpredictability
Pokémon Snap
Minor behavioral wiggle per run
Pokémon Snap leans a little harder on optimization, though the gap is small.
Moving Out
Routing furniture and splitting tasks drives gold times
Pokémon Snap
Triggering rare poses is route knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.