head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
A slapstick co-op moving simulator about hurling furniture into a truck against the clock.

Optimization · Practiced Mastery
A tactical police shooter where careful, methodical tactics against randomized threats defines mastery.
Moving Out leans Optimization (Practiced Mastery); SWAT 4 leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Moving Out
Physics carrying, throwing, and steering under time pressure
SWAT 4
precise aim and careful movement required
SWAT 4 leans a little harder on reads, though the gap is small.
Moving Out
No adaptive opposition; pure co-op chaos
SWAT 4
suspects react but don't truly adapt
SWAT 4 leans a little harder on variance, though the gap is small.
Moving Out
Ragdoll physics adds slapstick unpredictability
SWAT 4
suspect placement and behavior randomized
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Moving Out
Routing furniture and splitting tasks drives gold times
SWAT 4
tactics and equipment loadouts solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.