head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A slapstick co-op moving simulator about hurling furniture into a truck against the clock.

Optimization · Practiced Mastery
A brawler RPG mixing style-switch combat with business-routing optimization.
Moving Out leans Optimization (Practiced Mastery); Yakuza 0 leans Optimization (Practiced Mastery).
Moving Out leans a little harder on execution, though the gap is small.
Moving Out
Physics carrying, throwing, and steering under time pressure
Yakuza 0
Brawler combat with style switching
Yakuza 0 leans a little harder on reads, though the gap is small.
Moving Out
No adaptive opposition; pure co-op chaos
Yakuza 0
Scripted enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Moving Out
Ragdoll physics adds slapstick unpredictability
Yakuza 0
Minor drop randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Moving Out
Routing furniture and splitting tasks drives gold times
Yakuza 0
Skill tree, business mini-game routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.