head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
Racing the day cycle to stack items faster than the seed punishes you.

Optimization · Practiced Mastery
Community resource management under randomised zombie pressure, with light action execution.
Muck leans Optimization (Systems & Chaos); State of Decay leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Muck
Kiting bosses and dodging demands basic action skill
State of Decay
Melee and driving are functional, not demanding
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Muck
Enemies swarm on simple scripts
State of Decay
Zombies swarm by simple rules, never adapting
Muck leans a little harder on variance, though the gap is small.
Muck
Seeds, chest rolls and item drops shape every run
State of Decay
Dynamic events, infestations and survivor traits roll randomly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Muck
Power-stacking economy and day-loop routing decide survival
State of Decay
Base building, resource runs and survivor management are the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.