head to head
Murdered: Soul SuspectvsOutcore: Desktop Adventure
Murdered: Soul Suspect leans Optimization (Systems & Chaos); Outcore: Desktop Adventure leans Optimization (Systems & Chaos).
Murdered: Soul SuspectOutcore: Desktop Adventure
Axis by axis
Execution1 vs 2
Outcore: Desktop Adventure leans harder on execution: Light platforming segments, mostly clicking around Windows
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 3
Even - both lean on variance about the same.
Optimization4 vs 5
Outcore: Desktop Adventure leans harder on optimization: Desktop puzzles reward lateral thinking with fixed answers
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

