head to head
Murdered: Soul SuspectvsSlay the Princess
Murdered: Soul Suspect leans Optimization (Systems & Chaos); Slay the Princess leans Variance (Systems & Chaos).
Murdered: Soul SuspectSlay the Princess
Axis by axis
Execution1 vs 0
Murdered: Soul Suspect leans harder on execution: Walking and clue-clicking; demon stealth is trivial
Reads0 vs 2
Slay the Princess leans harder on reads: Princess reacts to choices but scripted.
Variance3 vs 4
Slay the Princess leans harder on variance: Branching routes reveal hidden paths.
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

