head to head
Murdered: Soul SuspectvsThe Longing
Murdered: Soul Suspect leans Optimization (Systems & Chaos); The Longing leans Optimization (Systems & Chaos).
Murdered: Soul SuspectThe Longing
Axis by axis
Execution1 vs 0
Murdered: Soul Suspect leans harder on execution: Walking and clue-clicking; demon stealth is trivial
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Murdered: Soul Suspect leans harder on variance: Clues and case answers are hidden until found
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

