head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
Guided detective clue-hunting with hidden answers and minimal challenge.

Optimization · Systems & Chaos
A cyberpunk narrative adventure where a bartender mixes mood-altering drinks to pry secrets from patrons.
Murdered: Soul Suspect leans Optimization (Systems & Chaos); The Red Strings Club leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Murdered: Soul Suspect
Walking and clue-clicking; demon stealth is trivial
The Red Strings Club
Light bartending and pottery minigames
The Red Strings Club leans a little harder on reads, though the gap is small.
Murdered: Soul Suspect
Demons follow simple fixed patrols
The Red Strings Club
Conversations feel adversarial but are fully scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Murdered: Soul Suspect
Clues and case answers are hidden until found
The Red Strings Club
Dialogue outcomes are unknown on first play
The Red Strings Club leans a little harder on optimization, though the gap is small.
Murdered: Soul Suspect
Deduction sequences are guided puzzles with known answers
The Red Strings Club
Optimal drink mixes and dialogue paths are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.