head to head
Murdered: Soul SuspectvsThe Yawhg
Murdered: Soul Suspect leans Optimization (Systems & Chaos); The Yawhg leans Variance (Pure Chaos).
Murdered: Soul SuspectThe Yawhg
Axis by axis
Execution1 vs 0
Murdered: Soul Suspect leans harder on execution: Walking and clue-clicking; demon stealth is trivial
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 6
The Yawhg leans harder on variance: Randomised events and outcomes drive every playthrough
Optimization4 vs 3
Murdered: Soul Suspect leans harder on optimization: Deduction sequences are guided puzzles with known answers
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

