head to head
Murdered: Soul SuspectvsVisage
Murdered: Soul Suspect leans Optimization (Systems & Chaos); Visage leans Variance (Light / Casual).
Murdered: Soul SuspectVisage
Axis by axis
Execution1 vs 2
Visage leans harder on execution: Slow movement and item use.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 3
Even - both lean on variance about the same.
Optimization4 vs 3
Murdered: Soul Suspect leans harder on optimization: Deduction sequences are guided puzzles with known answers
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

