head to head
Murdered: Soul SuspectvsYesterday
Murdered: Soul Suspect leans Optimization (Systems & Chaos); Yesterday leans Optimization (Systems & Chaos).
Murdered: Soul SuspectYesterday
Axis by axis
Execution1 vs 0
Murdered: Soul Suspect leans harder on execution: Walking and clue-clicking; demon stealth is trivial
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 3
Even - both lean on variance about the same.
Optimization4 vs 5
Yesterday leans harder on optimization: Puzzles resolve to single authored solutions
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

