head to head
Sea of Thieves asks more than Murderous Pursuits, and the gap is execution.

Reads · Pure Mind Games
Victorian passengers stalk assigned quarry aboard a time-travelling ship while blending in to dodge their own hunters.

Reads · Competitive PvP
Open-world pirate game with PvPvE ship combat.
Murderous Pursuits leans Reads (Pure Mind Games); Sea of Thieves leans Reads (Competitive PvP).
Sea of Thieves leans clearly harder on execution.
Murderous Pursuits
Timing kills and escapes takes modest motor skill.
Sea of Thieves
Ship sailing and naval gunnery require hands
Murderous Pursuits leans a little harder on reads, though the gap is small.
Murderous Pursuits
Blending among NPCs against humans hunting YOU is constant mind-games.
Sea of Thieves
PvP ship fights are pure mind games
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Murderous Pursuits
Unknown hunter identity and random weapon spawns hide threats.
Sea of Thieves
Server encounters, weather, loot vary
Sea of Thieves leans a little harder on optimization, though the gap is small.
Murderous Pursuits
Vignette routes and scoring systems reward learned play.
Sea of Thieves
Routes, loadouts, ship setups solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.