head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Using stealth-phase positioning to construct optimal ambushes against scripted patrols.

Optimization · Pure Optimization
A soccer management sim about optimizing squad, finances and tactics over a career.
Mutant Year Zero: Road to Eden leans Optimization (Pure Optimization); New Star Manager leans Optimization (Pure Optimization).
Mutant Year Zero: Road to Eden leans a little harder on execution, though the gap is small.
Mutant Year Zero: Road to Eden
Stealth positioning before combat demands spatial precision
New Star Manager
Menu and tap input, no physical performance demand
New Star Manager leans a little harder on reads, though the gap is small.
Mutant Year Zero: Road to Eden
Enemies patrol fixed routes; no adaptive opponent modeling
New Star Manager
AI opponents follow systems, not adaptive mind-modelling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mutant Year Zero: Road to Eden
Hit chances and mutation procs introduce meaningful RNG
New Star Manager
Match outcomes and events carry meaningful randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mutant Year Zero: Road to Eden
Stalker trait loadouts and pre-combat positioning are tight optimization puzzles
New Star Manager
Squad building, training and tactics are the solvable core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.