head to head
Mutant Year Zero: Road to EdenvsXCOM: Chimera Squad
Mutant Year Zero: Road to Eden leans Optimization (Pure Optimization); XCOM: Chimera Squad leans Optimization (Systems & Chaos).
Mutant Year Zero: Road to EdenXCOM: Chimera Squad
Axis by axis
Execution3 vs 2
Mutant Year Zero: Road to Eden leans harder on execution: Stealth positioning before combat demands spatial precision
Reads1 vs 1
Even - both lean on reads about the same.
Variance5 vs 6
XCOM: Chimera Squad leans harder on variance: Hit rolls and interleaved turn order create meaningful uncertainty
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

