head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
The beloved last EA baseball sim, built around the pitcher-batter guessing duel.

Reads · Competitive PvP
The Wii entry whose slower pace and infamous random tripping pushed Smash toward defensive mind games.
MVP Baseball 2005 leans Execution (Competitive PvP); Super Smash Bros. Brawl leans Reads (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
MVP Baseball 2005
Hitter's eye timing and pitch meter reward precision
Super Smash Bros. Brawl
Slower engine lowers the ceiling but spacing still needs hands.
Super Smash Bros. Brawl leans a little harder on reads, though the gap is small.
MVP Baseball 2005
Pitcher-batter guessing versus humans is genuine prediction
Super Smash Bros. Brawl
Defensive bait-and-punish yomi dominates its floaty neutral.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
MVP Baseball 2005
Batted-ball outcomes carry real randomness
Super Smash Bros. Brawl
Random tripping injects genuine uncontrollable RNG into movement.
MVP Baseball 2005 leans a little harder on optimization, though the gap is small.
MVP Baseball 2005
Lineups, matchups, and franchise management are solvable
Super Smash Bros. Brawl
Matchup knowledge and ledge play reward study within a campy meta.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.