head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Balletic side-scrolling shooter about chaining stylish slow-motion gun acrobatics.

Execution · Practiced Mastery
Twitch dodging and shooting over fully memorisable enemy wave patterns.
My Friend Pedro leans Execution (Practiced Mastery); Star Soldier leans Execution (Practiced Mastery).
Star Soldier leans a little harder on execution, though the gap is small.
My Friend Pedro
Slow-motion acrobatic gunplay rewards precise control
Star Soldier
Dodging dense fire and rapid shooting carry every run
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
My Friend Pedro
Enemies are static placements
Star Soldier
Enemy waves are identical scripted formations
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
My Friend Pedro
Deterministic levels
Star Soldier
Nothing random once spawn patterns are learned
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
My Friend Pedro
Score-chasing optimal routes and trick chains
Star Soldier
Memorising waves and power-up routes defines high scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.