head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
Balletic side-scrolling shooter about chaining stylish slow-motion gun acrobatics.

Execution · Practiced Mastery
Movement execution and route optimisation through a fixed, mappable planet.
My Friend Pedro leans Execution (Practiced Mastery); Super Metroid leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
My Friend Pedro
Slow-motion acrobatic gunplay rewards precise control
Super Metroid
Wall-jumps, shinesparks and boss dodges demand precise inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
My Friend Pedro
Enemies are static placements
Super Metroid
Bosses cycle fixed patterns, never adapting
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
My Friend Pedro
Deterministic levels
Super Metroid
Item and route knowledge is fixed once discovered
Super Metroid leans a little harder on optimization, though the gap is small.
My Friend Pedro
Score-chasing optimal routes and trick chains
Super Metroid
Sequence-breaking route optimisation is the enduring meta-game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.