head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Competitive PvP
A hero battle royale where teamwork and aim against human opponents decides fights.

Execution · Competitive PvP
A basketball sim testing stick execution and reading opponents on court.
My Hero Ultra Rumble leans Execution (Competitive PvP); NBA 2K6 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
My Hero Ultra Rumble
aim and combo timing in battles
NBA 2K6
Stick skills, timing shots and dribbling carry play
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
My Hero Ultra Rumble
predicting human opponent tactics
NBA 2K6
Human opponents online require reading and faking
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
My Hero Ultra Rumble
item and loot drops are random
NBA 2K6
Shot success and AI have some randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
My Hero Ultra Rumble
team comps and loadouts solvable
NBA 2K6
Play calling, roster and matchup management matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.