head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
A hero battle royale where teamwork and aim against human opponents decides fights.

Execution · Pure Mechanics
Classic WWII shooter whose objective-based multiplayer defined a genre.
My Hero Ultra Rumble leans Execution (Competitive PvP); Return to Castle Wolfenstein leans Execution (Pure Mechanics).
Return to Castle Wolfenstein leans a little harder on execution, though the gap is small.
My Hero Ultra Rumble
aim and combo timing in battles
Return to Castle Wolfenstein
Fast strafing and precise hitscan aim dominate duels
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
My Hero Ultra Rumble
predicting human opponent tactics
Return to Castle Wolfenstein
Multiplayer objective pushes hinge on outguessing human defense
My Hero Ultra Rumble leans a little harder on variance, though the gap is small.
My Hero Ultra Rumble
item and loot drops are random
Return to Castle Wolfenstein
Fixed objectives and scripted singleplayer enemies, little randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
My Hero Ultra Rumble
team comps and loadouts solvable
Return to Castle Wolfenstein
Objective timings, class roles, and routes reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.