head to head
Super Smash Bros. Brawl asks more than My Hero Ultra Rumble, and the gap is reads.

Execution · Competitive PvP
A hero battle royale where teamwork and aim against human opponents decides fights.

Reads · Competitive PvP
The Wii entry whose slower pace and infamous random tripping pushed Smash toward defensive mind games.
My Hero Ultra Rumble leans Execution (Competitive PvP); Super Smash Bros. Brawl leans Reads (Competitive PvP).
My Hero Ultra Rumble leans a little harder on execution, though the gap is small.
My Hero Ultra Rumble
aim and combo timing in battles
Super Smash Bros. Brawl
Slower engine lowers the ceiling but spacing still needs hands.
Super Smash Bros. Brawl leans clearly harder on reads.
My Hero Ultra Rumble
predicting human opponent tactics
Super Smash Bros. Brawl
Defensive bait-and-punish yomi dominates its floaty neutral.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
My Hero Ultra Rumble
item and loot drops are random
Super Smash Bros. Brawl
Random tripping injects genuine uncontrollable RNG into movement.
My Hero Ultra Rumble leans a little harder on optimization, though the gap is small.
My Hero Ultra Rumble
team comps and loadouts solvable
Super Smash Bros. Brawl
Matchup knowledge and ledge play reward study within a campy meta.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.