head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
A hero battle royale where teamwork and aim against human opponents decides fights.

Execution · Competitive PvP
A wrestling game testing grapple timing and reversal prediction against opponents.
My Hero Ultra Rumble leans Execution (Competitive PvP); WWE Day of Reckoning 2 leans Execution (Competitive PvP).
My Hero Ultra Rumble leans a little harder on execution, though the gap is small.
My Hero Ultra Rumble
aim and combo timing in battles
WWE Day of Reckoning 2
Grapple and reversal timing windows demand precision
WWE Day of Reckoning 2 leans a little harder on reads, though the gap is small.
My Hero Ultra Rumble
predicting human opponent tactics
WWE Day of Reckoning 2
Versus humans, predicting strikes and reversals is constant
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
My Hero Ultra Rumble
item and loot drops are random
WWE Day of Reckoning 2
Reversal and pin outcomes carry some randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
My Hero Ultra Rumble
team comps and loadouts solvable
WWE Day of Reckoning 2
Move-set knowledge and stamina management reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.