head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
A hero battle royale where teamwork and aim against human opponents decides fights.

Execution · Practiced Mastery
A wrestling game about reversal-timing execution and outguessing opponents in grapples.
My Hero Ultra Rumble leans Execution (Competitive PvP); WWE WrestleMania XIX leans Execution (Practiced Mastery).
My Hero Ultra Rumble leans a little harder on execution, though the gap is small.
My Hero Ultra Rumble
aim and combo timing in battles
WWE WrestleMania XIX
Grapple and reversal timing are central to matches
My Hero Ultra Rumble leans a little harder on reads, though the gap is small.
My Hero Ultra Rumble
predicting human opponent tactics
WWE WrestleMania XIX
Human opponents adapt; reversal timing is a mind game
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
My Hero Ultra Rumble
item and loot drops are random
WWE WrestleMania XIX
Reversal windows and momentum add some chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
My Hero Ultra Rumble
team comps and loadouts solvable
WWE WrestleMania XIX
Move sets, stamina and match-type strategy matter underneath
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.