head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Gentle two-character puzzle coordination through a scripted wartime fable.

Optimization · Practiced Mastery
A family-friendly open-world driving adventure romping through Springfield's mystery of cameras and cola.
My Memory of Us leans Optimization (Practiced Mastery); The Simpsons: Hit & Run leans Optimization (Practiced Mastery).
The Simpsons: Hit & Run leans a little harder on execution, though the gap is small.
My Memory of Us
Light stealth and platforming with forgiving timing
The Simpsons: Hit & Run
Forgiving driving and light platforming
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
My Memory of Us
Patrols are fixed clockwork, never adapting
The Simpsons: Hit & Run
No adaptive opposition exists
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
My Memory of Us
Everything is hand-placed and identical across runs
The Simpsons: Hit & Run
Fixed missions with trivial traffic noise
The Simpsons: Hit & Run leans a little harder on optimization, though the gap is small.
My Memory of Us
Coordinating the duo's abilities solves each puzzle room
The Simpsons: Hit & Run
Mission routes, shortcuts, and collectible runs are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.